Curs 2 Universal Design for Learning: Strategies and Digital Tools to Support All Learners

 Universal Design for Learning: 

                      Strategies and Digital Tools to Support All Learners

 28.07.2025-02.08.2026 Viena
















OBJECTIVE OF THE MOBILITY EXPERIENCE *

Do you aspire to provide your students with inclusive educational environments that fully accommodate their diversity – broadly conceived? In this course, you will learn to design this sort of environment following the principles of Universal Design for Learning (UDL) with the support of effective digital tools created exactly for this aim.
Universal design for learning (UDL) provides teachers with practical strategies and techniques to ensure equal opportunities for learning to all students, regardless of their needs and abilities.
By employing UDL guidelines, teachers minimize the learning barriers already when planning their lessons in order to put students in the best condition to achieve the established learning goals.
In the course, you will become familiar with a variety of strategies to implement the principles of UDL by providing multiple means of engagement, representation, and action, and expression.
Moreover, while technology is not a prerequisite for implementing UDL, the effective use of digital tools helps remove instructional barriers to learning, and transform it into a more personalized and engaging activity.
Accordingly, in the course, you will be introduced to a list of educational digital tools that support the implementation of the UDL guidelines, are largely available now, and are extremely useful in removing barriers and promoting students’ ownership of learning.
The proposed digital tools promote flexibility and provide options for differentiating students’ interaction and learning strategies. They also allow teachers and students to customize their learning environment to increase each student’s individual strengths, satisfy specific needs, and sharpen personal curiosity and interests.
The course will provide you with plenty of time to explore how to use these tools and deepen their secrets step-by-step. You will also have many occasions to practice and discuss the effective use of the tools with your fellows.
By the end of the course, you will obtain a useful digital toolbox that helps you to implement UDL guidelines in your teaching and learning. Thus, you will be able to create an inclusive learning environment that addresses the diverse needs of all students.



Program:

Day 1 – Course Introduction: Diversity, Equity, and Equality in the classroom

·        Introduction to the course, the school, and the external week activities;

·        Icebreaker activities;

·        Presentations of the participants’ schools;

·        Personal goal setting;

·        How do we recognize diversity in our classroom?

·        Reflecting on equity, equality, and inclusion;

·        How can I identify and reduce the instructional barriers in my lesson?

·        UDL’s 3 key principles to support learners’ diversity.

Day 2 – The “why” of learning: Engagement

·        Motivation: the “hook” to engagement;

·        The first principle: guidelines to provide multiple means for engaging and motivating students to learn;

·        Digital tools that support the guidelines about students’ engagement.

Day 3 – The “what” of learning: Representation

·        The second principle: guidelines to provide multiple means for students to perceive and comprehend information;

·        Digital tools for multiple representations of information.

Day 4 – The “how” of learning: Action and Expression

·        Assessment For, As, or Of Learning?

·        The third principle: guidelines to provide multiple means for students to express what they know;

·        Digital tools that support pluralism in social interaction, and sharing.

Day 5 – UDL lesson planner

·        How to plan a lesson with UDL principles step-by-step;

·        Presentation, feedback, and discussion on the lesson plans designed by the participants.

Day 6 – Course closure & cultural activities

·        Course evaluation: round-up of acquired competencies, feedback, and discussion;

·        Awarding of the course Certificate of Attendance;

·        Excursion and other external cultural activities.


  JOB-RELATED SKILLS

·        Explain the principles of the Universal Design for the Learning framework of lesson planning;

·        Apply UDL principles and guidelines through technology;

·        Plan a lesson with UDL principles in practice;

·        Use suitable digital tools that help to remove instructional barriers;

·        Identify and evaluate the sources of instructional barriers for students;

·        Discuss operational principles for diversity, equity, and inclusion;

·        Appreciate diversity as the richness of human differences.



       Learning programme and tasks

To achieve the agreed learning outcomes, the participant will complete the following activities and tasks during their mobility activity.

Activity / task 1: Day 1 – Course Introduction: Diversity, Equity, and Equality in the classroom

Description:

·        Introduction to the course, the school, and the external week activities;

·        Icebreaker activities;

·        Presentations of the participants’ schools;

·        Personal goal setting;

·        How do we recognize diversity in our classroom?

·        Reflecting on equity, equality, and inclusion;

·        How can I identify and reduce the instructional barriers in my lesson?

·        UDL’s 3 key principles to support learners’ diversity.

 

 

Activity / task 2: Day 2 – The “why” of learning: Engagement

Description:

·        Motivation: the “hook” to engagement;

·        The first principle: guidelines to provide multiple means for engaging and motivating students to learn;

·        Digital tools that support the guidelines about students’ engagement.

 

 

Activity / task 3: Day 3 – The “what” of learning: Representation

Description:

·        The second principle: guidelines to provide multiple means for students to perceive and comprehend information;

·        Digital tools for multiple representations of information.

 

 

Activity / task 4: Day 4 – The “how” of learning: Action and Expression

Description:

·        Assessment For, As, or Of Learning?

·        The third principle: guidelines to provide multiple means for students to express what they know;

·        Digital tools that support pluralism in social interaction, and sharing.

 

 

Activity / task 5: Day 5 – UDL lesson planner

Description:

·        How to plan a lesson with UDL principles step-by-step;

·        Presentation, feedback, and discussion on the lesson plans designed by the participants.

 

 

Activity / task 6: Day 6 – Course closure & cultural activities

Description:

·        Course evaluation: round-up of acquired competencies, feedback, and discussion;

·        Awarding of the course Certificate of Attendance;

·        Excursion and other external cultural activities.

 



Activitati desfasurate:  1: Joc de spargere a ghetii: echipe de cate 2 cursanti de 10 minute pentru a afla si prezenta informatii despre
partenerii lor; Prezentari ale cursantilor si scolilor: 3-4 prezentari/zi, utilizand Canva, urmate de discutii despre
atelierele de specialitate, creativitatea in grafica digitala si AI in arta; Prezentarea programului proiectului;
Brainstorming despre diversitate-joc pe echipe; Joc „Iceberg”-metafora pentru diversitate; Prezentarea
formatorilor de curs. 2: Prezentarea celor 4 chei pentru incluziune si piramida barierelor afective; Conceptul
SEL (Social Emotional Learning); Prezentari cursanti din Portugalia, Grecia, Germania; Index UNESCO pt
incluziune si explicatia framework-ului UDL; Sondaj mentimeter.com; Diferenta intre egalitate si echitate;
Activitate in echipe de 2-5 pt strategii didactice; Principiile UDL: angajare, reprezentare, actiune si expresie,
toleranta la eroare, exemple internat de aplicare; 3: Prezentarea cursantilor: Katie si Ellen-Irlanda; Recap si
puncte de referinta UDL; Activitate pe echipe despre un principiu UDL si prezentare; Demonstratie aplicatie
www.padlet.com pt generare lectii si integrare AI; 4: Recapitulare si organizare grafica a lectiei: culori, iconite,
tabel, mapare; Includerea intereselor personale si diverselor tipuri de informatie (audio, vizual, kinesthetic);
Exercitii cu AI pentru generare de continut si proiecte practice; Exemple multimedia, storytelling, teste
educationale; Crearea planurilor de lectie bazate pe UDL folosind diverse aplicatii si AI; 5: Participanti
prezentare: Ellen si Arianna; Recapitulare; Princ 3 UDL (Action & Expression): aplicatii interactive si tehnologii
asistive; Platforme educationale diverse (Edpuzzle, ICTGames, Coggle, Book Creator, Gynzy, ImersiveReader,
QuillBot); Activitate practica in echipe pentru plan de lectie UDL, prezentare si incarcare psi incarcare pe
Padlet; Chestionar de satisfactie si acordare de diplome. 6. Activitati culturale: vizitare Muzeele Albertina.


Rezultate:  1. Cunoasterea principiilor de predare-invatare-evaluare Universal Design for Learning care au la baza aceleasi
principii ale ed romanesti; 2. Familiarizarea cu aplicatii AI de concepere si realizare a planurilor de lectii pe
principiile UDL: Chat GPT, Gemini, Claude AI, Padlett, Diffit; Plexity.ai, DeepSearch, MagicSchool, Poe; 3.
Realizarea unor planuri de lectie UDL prin intermediul instrumentelor digitale AI special destinate in acest scop,
adecvate cerintelor clasei, indiferent de nivelul elevilor; 4. Cresterea motivatiei elevilor de a invata prin
diversificarea instrumentelor de predare-evaluare-invatare, utilizand AI; 5. Pregatirea activitatii didactice
utilizand variate instrumente AI in functie de nivelul clasei, diversitatii elevilor de la clasa, in vederea aplicarii
principiului incluziunii, diversitatii si echitatii; 6. Metode de indepartare a barierelor de predare utilizand
instrumente digitale; 7. Dezvoltarea competentelor de comunicare si lucru in echipa, imbunatatirea
competentelor digitale; 8. Familiarizarea cu diverse sisteme de educatie din Uniunea Europeana datorita
diversitatii nationale a participantilor la curs: Spania, Portugalia, Germania, Slovacia, Irlanda, Grecia, Bulgaria,
Italia descoperind astfel puncte comune dar si divergente fata de sistemul romanesc de educatie; 9.
Imbunatatirea abilitatilor lingvistice in limba engleza și germană; 10. Dezvoltarea abilitatilor si competentelor de
a genera imagini AI prin intermediul Chat GPT, Canva.com necesare pentru realizarea planurilor de lectie la
disciplina pe care o predau: Procesarea computerizata a imaginii; 11. Familizarizarea cu cele 12 principii de
invatare multimedia cu un larg spectru de aplicare atat in cazul proiectarii lectiilor care folosesc instrumente
digitale; 12. Dezvoltarea cunostintelor despre arta si cultura Europeana prin vizitarea celor 3 muzee Albertina
din Viena, oportunitatea de a cunoaste modul de viata a artistocratiei vieneze si stilul de viata habsburg.





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Universal Design for Learning: Strategies and Digital Tools to Support All Learners













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